Witch-king of Angmar
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Witch-king of Angmar
Mana Cost:
3BlackBlack
Mana Value:
5
Types:
Legendary Creature — Wraith Noble
Card Text:
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
P/T:
5 / 3
Rarity:
Mythic Rare
Card Number:
114
Artist:
Rulings
6/16/2023 As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
6/16/2023 The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
6/16/2023 If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
6/16/2023 The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
6/16/2023 Each time the Ring tempts you, you must choose a creature if you control one.
6/16/2023 Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
6/16/2023 Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
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